Sunday, March 31, 2013

Tiger Sharks Relationships | Internet dating Tips for Men

Whenever we step into the world of online relationship it can appear to be we?ve slipped into another universe completely, where we no more communicate with people but with mystery creatures who solely possess a virtual existence.

However we?re not. We are talking to real individuals and social manners as well as etiquette, including from the dating kind, don?t (or at least shouldn?t) differ therefore greatly from the real-world. Except that we don?t have to worry (yet) about who is going to foot the bill. It?s just two people possessing a chat, getting to know one another and seeing exactly where things will go. That?s not so scary right now, could it be?

As much as I hate to say it according to contemporary heterosexual relationship rules men, generally, should still take the lead. It?s just the way matters roll. Therefore it could be the case that a few online dating tips for men go a long way, and if you feel just like you need some then you?ve come to the right place!

1) Show initiative
Such as real life if you like someone, show this. Not with over the top actions and unwarranted declarations associated with love but through giving attention, showing interest and making that extra special effort. Do not leave it an age to reply to messages and do not be dismissive within your response. Everybody knows that ?I?ve been busy at work? actually means ?I just could not become bothered?.

2) Time it right
Once you?ve moved beyond the ?how?s it going? ? stage as well as decided you?d love to take things a step further make your move and ask to meet upward. Do it early enough; do not leave it too long or interest subsides and the ship will sail. Remember online dating is recommended being a platform right into a real partnership, not as an alternative to this.

3) Allow it to be personal
Not all people are identical. Take the time to get acquainted with your target and find out who they really are. Do not just lump someone right into a category according to their sexual intercourse, age, origin, occupation and so forth etc . It bugs, and it will get you no place.

4) This simple
If you are \ planning your day keep it straightforward and asking someone you?ve not really met to go on the mini-break to Paris is not going to earn any points. A drink is okay, dinner probably. And even an easy walk over the river. Honestly, that?s all it requires.

5) Help your choice, as well as stay with it
Shop around online go ahead and, however be subtle regarding it. Ice-breaker kind messages are fine to begin with but once you?ve decided who to choose start drawing attention to your approach appropriately (see ?keep this personal? over! ). Dating in the first stages doesn?t have to be special but it should be thoughtful.

These types of online dating tips for men are designed to help get a web based relationship on the right track. But most importantly be real, be respectful and become yourself; that?s always the absolute right place to start.

Resulten Master

Author @ Datinghut. com

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Source: http://tigersharkswimclub.com/online-dating-tips-for-men/

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Friday, March 29, 2013

Pirate perch probably use chemical camouflage to fool prey

Mar. 28, 2013 ? It?s a nocturnal aquatic predator that will eat anything that fits in its large mouth.

Dark and sleek, it hides beneath the water waiting for prey. A Texas Tech University researcher says the target will never know what hit them because they probably can?t smell the voracious pirate perch.

After careful investigations, William Resetarits Jr., a professor of biology at Texas Tech, and Christopher A. Binckley, an assistant professor in the Department of Biology at Arcadia University, found that animals normally attuned to predators from their smell didn?t seem to detect the pirate perch. It could be the first animal discovered that is capable of generalized chemical camouflage that works against a wide variety of prey.

The team published their findings in the peer-reviewed journal The American Naturalist.

Thankfully, at five-and-a-half inches long, only insects, invertebrates, amphibians and other small fish need worry about the danger hiding near the bottom among the roots and plantlife, Resetarits said.

?We use the term ?camouflage,? because it is readily understandable,? he said. ?What we really are dealing with is some form of ?chemical deception.? The actual mechanism may be camouflage that makes an organism difficult to detect, mimicry that makes an organism difficult to correctly identify, or cloaking where the organism simply does not produce a signal detectable to the receiver.?

Resetarits said pirate perch aren?t really perch at all, but related to the Amblyopsid cave fish family. Fossils from this fish date back about 24 million years ago.

They make their homes in freshwater ponds and streams in the Eastern United States. Once considered for the aquarium market, the fish got its name because of its penchant for eating all tank mates.

?Pirate perch have some unique aspects to their morphology and life history, but they are generalist predators, and so should have been avoided by prey animals like all the other fish tested,? he said. ?For some reason, they weren?t avoided at all.?

To test their theory, Resetarits and Binckley ran a series of experiments in artificial pools housing 11 different species of fish, including pirate perch.

The fish were kept at bay at the bottom of the pools with screens so that they could not prey on the beetles and tree frogs that colonized the water.

When it came to choosing a pool, the beetles and frogs consistently steered clear of the water with other fish species in them, most likely because they could smell the presence of fish in the water. However, they had no qualms about moving into pools containing the pirate perch.

?We were incredibly surprised,? Resetarits said. ?It took a while for us to pull this all together. When we first observed it with tree frogs, we were very surprised and puzzled. But when the same lack of response was shown by aquatic beetles, we were quite literally flabbergasted. We continued to do experiments with other fish and always got the same results. All fish except pirate perch were avoided.?

Exactly what the pirate perch is doing to hide isn?t yet known, he said. Researchers want to determine how the pirate perch are either scrambling chemical signals or masking their odor. Once they have identified chemical compounds that might explain the behavior, they will return to the field to test with the same tree frogs and beetles as well as other organisms known to respond to fish chemical cues, such as mosquitoes and water fleas.

?We will also test whether this chemical deception works against the pirate perch?s own predators,? Resetarits said. ?Of course, other critical questions that we are working on include just how much advantage in terms of prey acquisition do pirate perch gain as a result of chemical deception. Does this phenomenon occur in closely related species, such as cavefish? Are there prey species that have found a way around the chemical deception? There are many questions now, and I think we have just scratched the surface.

?I think the most important aspect is not the bizarre, just-so story, but the fact that there is no reason to believe that chemical camouflage is less common than visual camouflage. Humans? sense of smell is just not very sophisticated, so we can?t simply ?notice? examples of chemical camouflage the way we do visual camouflage. I think chemical camouflage is likely quite common. We are starting pursuit of the larger question, starting with close relatives of pirate perch.?

Find Texas Tech news, experts and story ideas at www.media.ttu.edu and on Twitter @TexasTechMedia.

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Story Source:

The above story is reprinted from materials provided by Texas Tech University.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


Journal Reference:

  1. William J. Resetarits, Christopher A. Binckley. Is the Pirate Really a Ghost? Evidence for Generalized Chemical Camouflage in an Aquatic Predator, Pirate PerchAphredoderus sayanus. The American Naturalist, 2013; : 000 DOI: 10.1086/670016

Note: If no author is given, the source is cited instead.

Disclaimer: Views expressed in this article do not necessarily reflect those of ScienceDaily or its staff.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/top_news/~3/c5NbMbTJghI/130329085941.htm

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Powerball winner's outstanding debt: child support

By Dave Warner

(Reuters) - The winner of one of the biggest Powerball jackpots of all time owes $29,000 in overdue child support payments, the Passaic County, New Jersey, sheriff's office said on Thursday.

Pedro Quezada, 44, a county resident who is married and the father of five children ages 5 to 23, was the sole winner of a $338 million jackpot on Saturday.

Because he chose the lump sum option, instead of annual payments over 30 years, he will actually receive $211 million, lottery officials said on Thursday. Officials said that is the third-largest lump sum payment in Powerball history.

The lottery will take out a total of 28 percent in federal and state taxes, which would leave Quezada, who until this week was the owner of a bodega in Passaic, New Jersey, with about $152 million.

His Apple Deli & Grocery now has a "for sale" sign on the door. Quezada told reporters on Tuesday that the business is now closed.

Passaic County Sheriff Richard Berdnik said in a statement that his office is attempting to notify Quezada about the support payment. He said that generally the state's lottery division would pay the judgment out of the winnings.

"Like everyone else, until this warrant is satisfied, Mr. Quezada is subject to potential arrest," the statement said.

The child support issue dates back to 2009, according to local media reports.

Quezada could not be reached for comment.

(Editing by Barbara Goldberg; Editing by Steve Orlofsky)

Source: http://news.yahoo.com/powerball-jackpot-winner-owes-29-000-child-support-163424715.html

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Mind, Body, Spirit Expo was a hit - The Chestermere Anchor

Event Was Just For The Health Of It

Ross McClelland | Posted: 28 March 2013

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Curves franchise owner Sharon along with gym member Karen attending the booth

CHESTERMERE ? Now if you missed the 5th Annual Mind Body & Spirit Expo on Saturday March 23rd at the Chestermere Recreation Centre, don?t worry, it?ll be back next year. It was such a fantastic event and the attendance seems to grow each year so be sure to put it in your planner one year from now. There was lots of information to soak up and be enlightened by all of the interesting displays throughout the Rec. Centre gym and MPP room.
The theme this year was SMILE and Cheryl Oberg of Edge of a Smile Inc. got a lot of attention as her and her group of laughers wandered between the rooms contagiously chanting and affecting everyone with laughter and smiles. All of the exhibitors from Aromatherapy, Chiropractic Care, Crystal bowl therapy, Massage Therapists, Sound Therapy, Fitness Clubs, Yoga, to the CIBC Financial Fitness provided all kinds of wellness information to the masses.
The Interactive Positive Mental Health Room was once again a hit with its Milkshake Breathing, Brain Math and much much more. The Zone 2 ? 55 Plus leaders, Brian and Holly Wood, had a booth set up for those interested in joining in on the next Provincial Summer Games, Bernie Maillot had information on the next Loop Around the Lake and Chestermere Library?s Cathy Burness was there with information about Chestermere?s Community Garden, Container Gardening on Patios and Decks and Worm Farms.
Local churches were there to provide the spiritual side of the event and many others were there giving you information about their products that are good for your body both inside and out. There were just so many products and services to see that you will want to be sure to catch this event next year. It?s an event you don?t want to miss.


Share/Email/Bookmark this story.

Source: http://www.theanchor.ca/2013/mind-body-spirit-expo-was-a-hit/

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Thursday, March 28, 2013

Apple again rumored to be building an Ultra HD 4K TV set for release late 2013 or early 2014

Apple again rumored to be building an Ultra HD 4K TV set for release late 2013 or early 2014Randomly accurate site Digitimes is once again reporting the often-repeated rumor that Apple is working on a TV set. The latest rumor surrounds the actual specifications of the TV set, which sources claim will be 4K. For those that don?t know, 4K or Ultra HD offers two times the horizontal and vertical resolution of the current 1080p standard giving it an overall resolution of 3840 x 2160 pixels -- in other words, 2160p. Digitimes:

The sources said that Apple and Foxconn Electronics have been in discussions for quite some time in terms of the TV's mass production schedule, but that Apple has been considering where panel supply for the TV will come from, as Ultra HD TV panel makers, most of whom are based in Taiwan, are expected to be producing at nearly full capacity in 2013 in order to meet demand from China-based TV vendors.

Apparently Apple will look to LG to supply the panels for the 4K iTV and if it can prove its ability to supply the panels in the quantities required, Apple may release the iTV at the end of this year. The iTV is thought to offer not only Ultra HD resolution but also change the way that we interact with our TV sets. It is widely thought that Siri voice control and motion will play a major part in the TV?s user interface.

Digitimes often gets good information from Asian supply chain sources but seldom puts them into accurate context. Someone, somewhere probably ordered something, but how and why that means it's Apple for an Ultra HD TV is unclear. (Aside from headlines.)

It should also be noted that iMore previously heard Apple wasn't moving any of their TV panel prototypes into production any time soon.

Anyone still holding their breath for a Retina TV this year?

Source: Digitimes



Source: http://feedproxy.google.com/~r/TheIphoneBlog/~3/rVVgtz5kjs0/story01.htm

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Prekindergarten program boosts children's skills

Mar. 28, 2013 ? Boston Public Schools' prekindergarten program is substantially improving children's readiness to start kindergarten, according to a new study of more than 2,000 children enrolled there. The program uses research-based curricula and coaching of teachers, is taught primarily by masters-level teachers, and is open to any child regardless of family income.

The study, out of Harvard University, appears in the journal Child Development. Some of the study's findings on the effects of the program are the largest found to date in evaluations of large-scale public prekindergarten programs.

Researchers found that the program substantially improved children's language, literacy, math, executive function (the ability to regulate, control, and manage one's thinking and actions), and emotional development skills citywide. Children in the program were 4 and 5 years old and from racially, linguistically, and socioeconomically diverse backgrounds. While all students who participated benefited, the improvements were especially strong for Latino children.

Preschool has been shown to help prepare children for kindergarten and is an increasing priority among federal, state, and local policymakers. But many preschool programs struggle to attain good instructional quality.

"We can draw several important lessons from our findings about factors that support quality in prekindergarten," notes Christina Weiland, incoming assistant professor at the University of Michigan's School of Education, who was at Harvard when she led the study.

First, the combination of explicit, evidence-based curricula (in language/literacy and math) and in-classroom coaching of teachers as part of professional development likely played a major role in improving student outcomes. Investing in such quality supports for prekindergarten teachers may lead to gains in students' school readiness, the study found.

Second, implementing consistent math, language, and literacy curricula might build children's executive function skills. "Our results suggest that curricula in these areas may also improve such domains as executive functioning, even without directly targeting them," according to Weiland. "Interestingly, research shows that these kinds of skills -- which reflect early brain development, the ability to focus, and behavior -- are critical to children's success down the road."

Third, students in the program also may have benefited from having more mixed-income peers than is typical in most public prekindergarten programs, which are means tested and therefore tend to include mostly low-income students.

"Given the particularly large impacts for Latinos, a group that tends to be underenrolled in preschool programs, efforts to increase the enrollment of Latino children in high-quality prekindergarten programs such as the one studied here may be beneficial," Weiland adds.

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Story Source:

The above story is reprinted from materials provided by Society for Research in Child Development, via EurekAlert!, a service of AAAS.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


Journal Reference:

  1. Christina Weiland, Hirokazu Yoshikawa. Impacts of a Prekindergarten Program on Children's Mathematics, Language, Literacy, Executive Function, and Emotional Skills. Child Development, 2013; DOI: 10.1111/cdev.12099

Note: If no author is given, the source is cited instead.

Disclaimer: This article is not intended to provide medical advice, diagnosis or treatment. Views expressed here do not necessarily reflect those of ScienceDaily or its staff.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/~3/Dg2wGEGWtJQ/130328080227.htm

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Italy's Bersani fails to win over 5 Star Movement

Mar 26 (Reuters) - Leading money winners on the 2013 PGATour on Monday (U.S. unless stated): 1. Tiger Woods $3,787,600 2. Brandt Snedeker $2,859,920 3. Matt Kuchar $2,154,500 4. Steve Stricker $1,820,000 5. Phil Mickelson $1,650,260 6. Hunter Mahan $1,553,965 7. John Merrick $1,343,514 8. Dustin Johnson $1,330,507 9. Russell Henley $1,313,280 10. Kevin Streelman $1,310,343 11. Keegan Bradley $1,274,593 12. Charles Howell III $1,256,373 13. Michael Thompson $1,254,669 14. Brian Gay $1,171,721 15. Justin Rose $1,155,550 16. Jason Day $1,115,565 17. Chris Kirk $1,097,053 18. ...

Source: http://news.yahoo.com/italys-bersani-fails-win-over-5-star-movement-142457309.html

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Monday, March 25, 2013

2014 Oscars show moves to March to avoid Winter Olympics clash

LOS ANGELES (Reuters) - Next year's Academy Awards ceremony - the highlight of the annual movie awards season - will be held on March 2, a week later than normal, so as not to clash with the Winter Olympics in Russia in February, organizers said on Monday.

The Academy of Motion Picture Arts and Sciences also announced a February 22 date for the 2015 Oscar ceremony and said both awards shows will be televised live as usual by ABC from the Dolby Theatre in Hollywood.

The Winter Olympics are to be held in Sochi, Russia, from February 7-23, forcing several of Hollywood's big awards shows to shift their traditional dates to avoid a clash with blanket TV coverage of the games.

The Screen Actors Guild Awards, one of the key ceremonies ahead of the Oscars, has already announced that its 2014 ceremony will move back from the end of January to January 18.

The Golden Globes ceremony, Hollywood's second biggest awards show, has for the past 10 years taken place in Beverly Hills in mid-January but organizers have yet to announce a date for the 2014 show.

The Academy of Motion Picture Arts and Sciences, which hands out the Oscars, has shifted its awards ceremony in the past to avoid competition from the Winter Olympics.

ABC Television is a unit of Walt Disney Co.. The Winter Olympics will be broadcast in the United States by NBC, a unit of Comcast Corp.

(Reporting By Jill Serjeant; Editing by Sandra Maler)

Source: http://news.yahoo.com/2014-oscars-show-moves-march-avoid-winter-olympics-190316245--finance.html

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Split appears in C. African rebel coalition

DAKAR, Senegal (AP) ? A split in the leadership of the Central African Republic rebel coalition emerged Monday, only two days after the insurgents seized the capital of this impoverished nation and chased out the president.

One of the rebel leaders, Michel Djotodia, declared himself president Monday, saying he considers himself to be the new head of state.

But another rebel leader told reporters his group does not recognize Michel Djotodia as president, and says they will challenge his attempt to install himself at the helm.

Djotodia was asked by a French radio station if they should address him as Mr. President? He answered in an interview broadcast by RFI radio on Monday: "I can consider myself to be, at this moment, the head of state."

Asked how long he would stay in power, Djotodia suggested that he would stay as long as three years, the time remaining in the unfinished term of President Francois Bozize, who fled the capital over the weekend and whose whereabouts are now unknown.

"We've just barely started, and you are asking me how long I plan to stay in power? (laughs) I can't say because you know full well that we need time to bring back peace. There is insecurity ... It was said in Libreville that we should respect the three year timeline for organizing free and transparent elections. We won't stay any longer," he told RFI.

In Paris, Nelson N'Jadder, the president of the Revolution for Democracy, one of the rebel groups belonging to the Seleka rebel coalition which invaded the capital, said that his fighters do not recognize Djotodia. He claimed the members of the rebel coalition had agreed that their aim was to push to the presidential palace and then announce an 18-month-long transition before new elections are held. There was never a consensus around appointing Djotodia as their overall leader, he said.

"We do not recognize him as president," N'Jadder told The Associated Press by telephone from Paris. "We had agreed that we would push to Bangui in order to arrest Bozize and that we would then announce an 18-month transition, a transition that would be as fast as possible ? and not one that would last three years," he said. "For your information, I have enough soldiers loyal to me to attack Djotodia. I am planning to take the Wednesday flight to Bangui."

N'Jadder said that rebels had been pillaging people's homes in Bangui, including the homes of French expatriates. He said that on Monday, he had received a phone call from France's ambassador to Bangui and had presented his apology, explaining that those doing the pillaging were mostly Djotodia's men. "We came to liberate the people, not to steal from them. This is shameful. Unacceptable," he said.

The Seleka rebel coalition is made up of several rebel groups, which last December began their rapid sweep into the Central African Republic, a nation of 4.5 million located at the heart of the continent. The rebels pushed all the way to a town just outside Damara, 75 kilometers (47 miles) from the capital, before entering into talks with the government. In January, they signed a peace deal in Libreville, the capital of the neighboring nation of Gabon, agreeing to allow Bozize to carry out the last three years of his term, in return for a number of concessions.

Last week, they declared the peace deal void, saying Bozize had failed to free their prisoners and had refused to send back the South African troops that were guarding him, two of the points of the accord. In just three days, they swept past Damara, marking the "red line" set up by a regional force to divide rebel-held territory from the area under government control, and advanced all the way to a checkpoint, PK12, just outside the capital. Bozize fled with a coterie of loyalists, leaving by car across the border into neighboring Congo, said N'Jadder and others. It was unclear if he remained in Congo or if he had traveled onward to another nation.

The speed of the rebel advance, and the fact that they succeeded in pushing past the South African troops stationed in Bangui suggests they are well-armed, and likely benefiting from the support of neighboring nations. There has been speculation that either Chad, or Sudan or Gabon provided the rebels with arms and logistical support. Djotodia rejected the claim.

"If we picked up arms, it's not because we were pushed by this or that person," he told RFI. "It's poverty simply put that pushed us to pick up arms ? that's all."

The coup is expected to affect the hunt for Joseph Kony, said the commander of African troops tracking the the fugitive warlord. Bozize was a strong supporter of African efforts to dismantle Kony's Lord's Resistance Army and allowed the creation of two anti-Kony military bases in his country.

Ugandan Brig. Dick Olum, speaking from his South Sudanese military base in Nzara, said Monday he is concerned by past rebel statements that all foreign troops must leave the country. Some 3,350 African troops are currently deployed against the LRA in South Sudan and Central African Republic.

The United States also has anti-Kony military advisers in CAR. The U.S. Africa Command didn't have any immediate comment Monday.

___

Associated Press reporter Rodney Muhumuza in Kampala, Uganda contributed to this report.

___

Rukmini Callimachi can be reached at www.twitter.com/rcallimachi

Source: http://news.yahoo.com/split-appears-c-african-rebel-coalition-121915120.html

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Police investigate death of Miss. state legislator

(AP) ? Authorities say they are investigating the apparent suicide of a state legislator in Mississippi.

Simpson County Sheriff Kenneth Lewis tells WLOX (http://bit.ly/ZhXTa1 ) that Rep. Jessica Upshaw appeared to have shot herself in the head at a home in Mendenhall on Sunday. The town is about 30 miles southeast of Jackson, the state capital. She was 53.

The sheriff told The Clarion-Ledger (http://on.thec-l.com/X1xwqe) that Upshaw was found at the home of former state Rep. Clint Rotenberry. He has not been arrested.

Upshaw was an attorney who had been a lawmaker since 2004. She was a Republican from Diamondhead along the state's coast. Mendenhall is about 110 miles away from her hometown.

The sheriff did not return a phone call from The Associated Press. Rotenberry did not answer his phone.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/386c25518f464186bf7a2ac026580ce7/Article_2013-03-24-US-Mississippi-Legislator-Death/id-a7573d2dec514620b24becbaf1b6beff

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Saturday, March 23, 2013

2013: The International Year of E- Commerce | Sitofono, instant call ...

Every year has its own significance and is named after something for which that year has become famous. For example, the year 2005 was celebrated as the international year of physics because it was the 100th centenary year of the year of discovery of one of the greatest discoveries in the world of physics, the special and general theory of relativity by Sir Albert Einstein. Similarly 2013 is regarded as the year of e-commerce.

At the beginning of 2013 itself, a lot of people are taking new internet connections and gaining access to internet via mobile phones also. Even though internet was accessed with the help of computers in the earlier days, now the trend has changed completely and people are accessing internet via mobile phones also. Along with that, they are using internet as a means of business. They are using the facilities of internet banking, bank debit and credit cards, PayPal etc as the mode of their internet payment options. This has made the purchase of things a lot better for the people. With companies giving home delivery of goods these days without any additional charges, this is perhaps the best choice for people to buy books, electrical and electronic equipments etc.

There is a department named as the department of business development predicts that the overall percentage of registration to the e-commerce website will be increased by 20-30% at the end of this year. Considering the rapid rate at which it is happening today, it is not impossible. PayPal has expected that the growth of e-commerce market in Thailand will reach Bt 15 million or more at the end of this year. Now we have completed only two months and are into the third month and already the business has reached unprecedented heights.

The managing director of Rakuten, Tarad.com, Pawoot Pongvitayapanu said that everyone is carrying a virtual shop in their pocket. That can be mobile phone, iPhone, Smartphone or tablet. Within a few clicks of the button, they can purchase anything they want just by paying the amount via their bank account. It is complete safe and secured way of payment and at the same time, it prevents you from carrying hard cash, which could be stolen either by theft or robbery.

There are a very large number of e commerce websites and different websites have different numbers, but considering the overall progress, every website has its own customer base and could be the best websites in any business. This aforesaid website already has about 2 million members already and 200,000 new members are visiting it every day. Because of these unique statistics, this website is expected to break many records in business world.

However, all e-commerce sites aren?t the sites where you can purchase things. You can only go to their website and see their specifications. But this year they are thinking of implementing a purchasing system also in their website. If they include it in their site, it will be a huge booster to their website as more and more people will start to use their website. Because of all these reasons, the year 2013 is expected to be celebrated as the international year of e-commerce.

Source: Clue Design

Source: http://www.sitofono.com/2013-the-international-year-of-e-commerce/

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Thursday, March 21, 2013

Colorado governor signs landmark gun bills

DENVER (AP) ? Colorado's governor signed bills Wednesday that place new restrictions on firearms, signaling a change for Democrats who have traditionally shied away from gun control in a state with a pioneer tradition of gun ownership and self-reliance.

The legislation thrust Colorado into the national spotlight as a potential test of how far the country might be willing to go with new gun restrictions after the horror of mass killings at an Aurora movie theater and a Connecticut elementary school.

Democratic Gov. John Hickenlooper signed bills that require background checks for private and online gun sales and ban ammunition magazines that hold more than 15 rounds.

The debate in the Democratic-controlled Legislature was intense, and Republicans warned that voters would make Democrats pay. The bills failed to garner a single Republican vote.

The bills' approval came exactly eight months after dozens of people were shot in Aurora, and a day after the executive director of the state Corrections Department, Tom Clements, was shot and killed at his home. Hickenlooper signed the legislation right after speaking with reporters about Clements' slaying.

Hickenlooper said large-capacity magazines "have the potential to turn killers into killing machines." He also said he realized some gun owners may be inconvenienced but that "the potential for damage seems to outweigh, significantly, the inconvenience that people would have," he said.

The bills signal a historic change for Democrats in a state where owning a gun is as common as owning a car in some rural areas.

"He just slapped rural Colorado right in the face," said Republican Sen. Brophy, who represents an eastern plains district. "They are overwhelmingly upset about this."

Both bills take effect July 1. People who currently own larger-capacity magazines will be able to keep them.

At the signing ceremony, Hickenlooper was surrounded by lawmakers who sponsored the bills, and relatives of mass shootings. Hickenlooper also signed requiring buyers to pay fees for background checks.

Each time he signed a bill, applause erupted from lawmakers and their guests, who included Jane Dougherty, whose sister was killed in the attack at Sandy Hook Elementary in Newtown, Conn.; Sandy Phillips, whose daughter was killed in Aurora; and Tom Mauser, whose son was killed in the 1999 Columbine shooting in Colorado.

Phillips, who lost daughter Jessica Ghawi, reminded Hickenlooper that it was the eight-month anniversary of the theater rampage.

"You've given us a real gift today," she told the governor.

Later, Phillips added: "Thank you so much. You're leading the entire country."

Dougherty thanked Hickenlooper with tears in her eyes. Mauser also expressed gratitude.

"I knew it would be a long haul," he said. "But I had faith in the people of Colorado."

Democratic Rep. Rhonda Fields, who represents the district that includes the Aurora theater, said the governor had signed "common-sense legislation."

"Gun violence is a problem nationwide, and sadly in the state of Colorado, we are all too familiar with some of these tragedies," Fields.

Lawmakers debated firearms proposals after the Columbine High School shooting, and began requiring background checks for buyers at gun shows. But nothing they did then was as sweeping as the proposals they took up this year.

This year, Colorado lawmakers succeeded while members of their party stumbled in other states.

Washington state's Democrat-controlled House failed this month to pass a universal background check bill. A bill requiring background checks at gun shows in New Mexico also stalled in that Democrat-led Legislature.

Republicans have warned that voters will punish Hickenlooper and other Democrats who voted in favor of the measures.

"The real solution here is at the ballot box in 2014," Brophy said.

Republicans have said limiting magazine sizes will drive jobs from the state, and ultimately won't prevent criminals from getting larger magazines in other states.

One Colorado-based manufacturer of ammunition magazines disclosed plans to relocate because of the new restrictions.

Police chiefs in urban areas supported the bills, but some rural county sheriffs opposed the new background checks, arguing the move is unenforceable and endangers Second Amendment rights.

Hickenlooper said law enforcement should try to find common ground.

"This shouldn't be rural versus urban. We are one state," he said.

___

Associated Press writer Kristen Wyatt contributed to this report.

___

Find Ivan Moreno on Twitter: http://twitter.com/IvanJourno

Source: http://news.yahoo.com/colorado-governor-signs-landmark-gun-bills-235613222.html

Wednesday, March 20, 2013

EBay to change fees to lure Amazon sellers

SAN FRANCISCO - EBay said Tuesday it will overhaul fees for sellers on its online marketplace, stepping up competition with Amazon.com.

EBay is scrapping its complex, tiered set of "final value fees," calculated as a percentage of an item's sale price, and introducing flat-rate fees based on product categories.

Many of eBay's listing fees, contentious among sellers, are also going away. Most of the changes kick in April 16, with others taking effect May 1.

Many sellers will pay lower fees after the changes, especially those who are not volume sellers and list less than 12,250 times per month, according to Scot Wingo, chief executive of ChannelAdvisor, which helps merchants sell on online marketplaces including eBay and Amazon.

"These fee changes definitely make eBay more competitive," said Wingo.

EBay's move comes as sellers on Amazon's marketplace become increasingly upset with fee increases.

The company's announcement about the new fees included a table comparing its charges to Amazon's fees, a move that Wingo said he had not seen before.

"EBay is really coming out swinging against Amazon," Wingo added.

For consumers who sell only a few items a year, eBay will offer 50 free listings per month. If the item sells, the company will take 10 percent of the sale price.

EBay has been using a fee structure that included a listing fee of 50 cents per item for full-price listings. The company has been offering free listings only on auctioned items.

For larger-volume sellers, eBay will introduce new final value fees ranging from 4 percent to 9 percent, depending on the product category. Fees have varied, depending on the sale price of the items.

"For most of our sellers the complexity of our fees were keeping them from being on eBay and preventing them from having full transparency into their profitability from selling on eBay," said Michael Jones, vice president of merchant development.

"There will be some sellers who will pay a little bit more on eBay, but most sellers will be impacted positively by this," he added.

EBay shares rose 1.5 percent to $50.85 on the Nasdaq. Amazon was off nearly 1 percent to $255.75.

Copyright 2013 Thomson Reuters.

Source: http://www.nbcnews.com/business/ebay-change-fees-lure-amazon-sellers-1C8953666

Jeff Bezos Has Rescued the Apollo 11 Rockets From the Ocean Floor

Ever since July 16, 1969, the rockets that pushed Apollo 11 into the atmosphere—and mankind to the moon—have been laying at bottom of the Atlantic ocean. Jeff Bezos has been keen to get them back, and now, thanks to his hard work and vast fortune of book money, they're seeing the light of day for the first time in decades. More »


Source: http://feeds.gawker.com/~r/gizmodo/full/~3/rHW_LyXvowA/jeff-bezos-has-rescued-the-apollo-11-rockets-from-the-ocean-floor

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Vince McMahon once challenged Dana White to a pro wrestling match for Wrestlemania

MMA and professional wrestling share plenty of fans. After all, it was the WWE's lead-in to "The Ultimate Fighter" years ago that helped make the show a success on Spike. Brock Lesnar was a huge star in pro wrestling before becoming the UFC heavyweight champion. After losing his belt and retiring from MMA, he went back to WWE. But could even the most ardent fans of both sports couldn't expect to see the executives of the UFC and WWE take each other on, right?

Well, according to UFC president Dana White, he was once challenged to a match by WWE chairman Vince McMahon.

"Vince is too old, which he won't think he is and he'll go crazy," White said during an interview with Canada's RDS. "He wanted to do that one time. Vince wanted to fight me. Swear to God, he called me up and said, `Let's do it. We can either do it in the UFC or let's do it at WrestleMania.' And I said, `You are crazy. I always said I respect Vince and I'll say it again. I respect Vince very much, but Vince is too old to be fighting."

MMA Fighting says this happened in 2010, when McMahon was 65 and White was 41. McMahon was ready to make the headline event of Wrestlemania 27 a staged or real match between him and White. But White didn't ever entertain the idea.

"I laughed and said, 'You're crazy, you're out of your mind,' White said on Fuel TV. "In the interview (the night before), I said Vince was too old. We're both too old. I'm too old, too, just for the record."

But crazy ideas helped McMahon become the gajillionaire he is today. Would you spend the money on a pay-per-view to watch men who are "too old" in a pro wrestling match? Speak up in the comments, Facebook or on Twitter.

College basketball video from Yahoo! Sports:

Other popular content on Yahoo! Sports:
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? Tennessee Titans release Matt Hasselbeck, agree to terms with Ryan Fitzpatrick
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Source: http://sports.yahoo.com/blogs/mma-cagewriter/vince-mcmahon-once-challenged-dana-white-pro-wrestling-183053643--mma.html

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Tuesday, March 19, 2013

Gears of War writer Tom Bissell on video games and storytelling ...

The first video game I ever fell in love with had no graphics whatsoever. It was all text, and text alone: dim green, amber, or white characters on a dark background?that?s all the earliest monitors could handle. It was a game from the mid-eighties, based on the Douglas Adams novel, ?The Hitchhiker?s Guide to the Galaxy.?

To play, you?d just type instructions in response to prompts: a terrifically frustrating and tantalizing ordeal.

go east
You can?t.

get towel
There?s no towel here.

But eventually, in the middle of a fit of weird semantic rage, you?d hit on the right phrase.

turn on the light
Bedroom
The bedroom is a mess.
It is a small bedroom with a faded carpet and old wallpaper.
There is a washbasin, a chair with a tatty dressing gown slung over it, and a window with the curtains drawn. Near the exit leading south is a phone.

Your reward: the treasure of glowing new sentences?sometimes even a long scroll of paragraphs?to read.

By such halting, wonderfully infuriating means you advanced through the game?a game full of jokes! Splendidly goofy, yes, but also a game that would cheerfully annihilate you and return you to the starting point with the cruelty of an affectless, chomping, yellow Pac-Man. (There are many browser-based versions of these old games online if you?d like to try.)

As matters progressed through the eighties and early nineties, the pleasures of controlling moving images on a screen, of bewitching sound effects and saturated colors, came to video games, and these were seductive in a new and different way. But, so far as wild graphics and kinetic surprises were concerned, Pac-Man, Space Invaders, and even my beloved Crystal Castles (?Get the gems, Bentley Bear!?) really had very little on the powerful thrills of a state-of-the-art pinball machine. I wonder whether even a modern video game has equalled the satisfying visceral chunk of a pinball table delivering a hard-earned (or fortuitous) replay?a sensation that coursed straight through one?s keyed-up paws to light the whole prefrontal cortex with a corresponding bong of pleasure. The delights of video games, from the first, were something altogether more inward, more purely intellectual, than those of pinball, however bellicose and violent the setting. The scale, intricacy, and richness of today?s games would have stunned the table-rattling pinball wizards of yore. And now, modern video games are showing signs of morphing into other, still more subtle and complicated forms; among other things, they?re becoming an increasingly sophisticated vehicle for storytelling.

The narrative pleasures once provided by my first video-game love came to mind some weeks ago, when I happened upon an interview with Tom Bissell and Rob Auten about their experiences writing Gears of War: Judgment, the fourth installment of the massively popular Gears shooter franchise from Epic Games, which comes out today. In this chapter of the saga, a group of comrades-in-arms faces a war-crimes tribunal, and their story is revealed to the player in flashback. The description given by Bissell and Auten of this writing gig, so complexly interwoven with the efforts of designers, actors, and artists, struck me as the possible sign of a simmering new direction not only for video games but for literature. For the first time, it seemed to me like video games might hold possibilities for the telling of stories in a newly sophisticated way. It turns out that the evolution of storytelling in video games is substantially more complicated than I imagined.

Tom Bissell has a history with the Gears franchise. He wrote a 2011 book, ?The Art and Design of Gears of War,? that could only be obtained as part of a special release of the game, the Gears of War 3: Epic Edition. I am no big fan of violent shooter games, but was sorely tempted by the excerpt of the book that appeared on Grantland. Here, Bissell expounds on the charm of ?conceptual contrast? in Gears.

Gears is a science fiction game that grounds its weapons in the technology of the Vietnam era and draws its architecture from Regency Britain.? Marcus and Dom are huge, ostensibly indestructible giants, and yet the vast majority of the game finds them diving toward cover with Nureyevian grace and cowering behind it like boys playing hide-and-seek. Finally, there is no conceptual contrast more Gearsian than getting blown into bloody pork chops by a Locust fragmentation grenade only to hear, during the failure screen, a lilting, plangent version of the Gears of War theme played on, of all things, a piano. Amazingly, none of these elements ever seems dissonant or self-negating; most barely become the object of conscious notice. This is because much in the world of Gears has an important video game quality that Chris Perna, Epic?s Art Director, described to me in this way: ?It just is.? Isness is a large part of what makes Gears of War effective.

The theme of conceptual contrast in Gears is echoed by Bissell?s involvement in the process. He is a well-known writer whose recent essay collection, ?Magic Hours,? contains a fine piece on his efforts as an editor at W. W. Norton to republish the Paula Fox novel, ?Desperate Characters,? and a corking appreciation of the novelist Jim Harrison. Bissell is equally well known as a gaming aficionado who documented his obsessive attachment to the Grand Theft Auto series in the Guardian in 2010.

I contacted Bissell to ask him what he thought about the potentialities of video games as literature, and began by telling him how much I?d loved the literary quality of the Hitchhiker?s Guide game.

What I felt about Hitchhiker?s Guide was, this is fun in the way that the sense of discovery in reading is fun, except that I am interactively making it happen; I?ve unlocked this revelation. And seeing you talk about this game reminded me of that feeling, something I hadn?t thought about in a long time.

People are doing genuinely cool stuff with games as a storytelling medium right now. There?s this eerily affecting game out from Telltale Games called The Walking Dead?the game version of the TV series. Obviously it?s got zombies, and so it?s both incredibly violent and upsetting, but, unlike most zombie games, you?re not just constantly pulling the trigger. It?s not a shooter. It?s not a shooter. In fact, it?s using the devices of one of the purer, more literary game genres out there: the old-school, point-and-click adventure game. You walk around static environments, looking at stuff, picking stuff up, and talking to people. That?s really what the game is about: talking to people, forming relationships. The relationship between the two main characters (a disgraced black academic and a little girl) is genuinely affecting. I wouldn?t put it on the same level of affecting-ness that you?d find in a really good literary novel, but there are times when it comes tantalizingly close to that. So it?s a writer?s game, in that sense. It?s a game that manages to create high drama out of deciding whether or not to cut a little girl?s hair, believe it or not, because if he keeps her hair long, a zombie will be able to grab it. And you have to have this conversation with her, and sort of allow her to see why she needs to get her hair cut without really telling her why, because you don?t want to alarm her. It must sound like pulpy nonsense described in this way, but the way the game humanizes these people really pays emotional dividends.

More and more, I?m seeing that games are mining good, old-fashioned human anxieties for their drama, and that?s really promising. Games, more and more, are not just about shooting and fighting, and for that reason I?m optimistic and heartened about where the medium is heading, because I think game designers are getting more interested in making games that explore what it means to be alive. It?s one of the reasons I?m happy to be doing this, and hope I can keep doing it.

How long will it take before we see a game that has the quality of a literary novel? That pushes the same buttons, as it were.

It depends what you mean by ?quality.? There?s never going to be a direct one-to-one ratio here, you know. But there have already been a few games that approach something akin to the ?literary,? at least for me. One of the games that I?m really looking forward to?a game that I actually worked on a little bit?is called The Witness, which a game designer named Jonathan Blow is going to release in the fall. Jon is a member of the game world?s genuinely provocative advance guard. I feel no hesitation in calling him a genius. I wrote a little bit for an earlier version of the game, and so have had the privilege to play it quite a bit. I can say it?s really going to be a special, and possibly even groundbreaking, experience. It?s an incredibly personal, strange, and moving work of art. It?s a first-person walker, I would say, in that you have the typical first-person viewpoint but you don?t have any tools or items. You have only your virtual eyes and your non-virtual brain to help you out. All over the island are these amazing interactive puzzles, which start off seeming fairly simple but, by the end, become impressively complicated and elaborate. But they always make sense. Jon?s goal in the game is nonverbal communication. It?s how his puzzles teach you to pay attention to what?s around you without using any words. It?s also kind of about physics, insofar as I can tell! The first time I played it, I looked at Jon and said, ?This is the next step.? It might be the game that finally moves people who think games are a waste of time to say, ?I get why this medium is important, and why people are so fascinated by the possibilities here.?

Right? And if games become a thing like, ?Oh! They tell really good stories in these now!? Oh my god, there will be a total stampede.

Sure, but now that I?ve worked on a few games, I?ve grappled with the degree to which games are not really a writer?s medium. Film?s not really a writer?s medium, either. Good writing certainly doesn?t hurt, but it?s not the thing that saves the day. I?ve been quietly lobbying for games that are smart and intelligent, even if they?re about blowing lots of shit up. At the same time, though, pure storytelling is never going to be the thing that games do better than anything. Games are primarily about a connection between the player, the game world, and the central mechanic of the game. They?re about creating a space for the player to engage with that mechanic and have the world react in a way that feels interesting and absorbing but also creates a sense of agency. So writing, in games, is about creating mood and establishing a basic sense of intent. The player has some vague notion of what the intent of the so-called author is, but the power of authorship is ultimately for the player to seize for him or herself. This goes for any kind of game. I think good game writing is a process of getting out of the player?s way. You give him or her just enough to work with narratively, but ultimately you let the player tell his or her own story.

A kinetic, direct element that you wouldn?t have in a novel.

Yeah, or a film, for that matter.

A hands-on-ness.

?Immersion? is the big watchword that game people use all the time. But to me it?s not a matter of being ?immersed? so much as it is simply being interested. (A game designer and academic named Richard Lemarchand made this argument beautifully at the G.D.C. [the Game Developers Conference] a couple years ago.) And you can be interested in all sorts of ways. One of the frustrating things for me in the last few weeks has been seeing the ?video-game violence? debate. There?s been a dispiriting lack of recognition of the sheer number of games out there that aren?t violent, that are thoughtful.

I?ve been asked a few times to weigh in on the ?violent video games? debate, but I hesitate to because I feel like the N.R.A. set a trap by shining a spotlight on video games. Which isn?t to say that I think that games are entirely blameless. Games, generally speaking, are probably way too violent.

As a parent I?ve always thought it?s the unmixed-ness that could become a problem, with any particular toy, medium, or game. I wouldn?t mind a kid in my care experiencing such a thing once, or once in a while, mixed with all the other stuff. O.K., play this game, but also see ?The Little Mermaid,? read ?The Phantom Tollbooth,? go see ?Jules et Jim.?

As long as games are part of a thinking person?s culturally balanced diet, I don?t worry too much.

So back to narrative questions. In novels now, we have partisans of, say, Jonathan Franzen?subscribers to the nineteenth-century idea of fiction; then we have the po-mo, post-Beckett side of it: open-ended stories, experiments of all kinds. Can the technology of games further the project of fiction in some way that we haven?t foreseen, or could it maybe even amplify the nineteenth-century style, or the experimental one? (Like ?The Diamond Age?! Are we going to see a game that is ?The Young Lady?s Illustrated Primer?? Because sign me up.) What?s going to happen?

I used to think that games were a great storytelling medium, potentially, and that idiot writers were fucking it up. I don?t believe that any more. I now believe that whatever the purpose of this medium is, it?s not quite to tell stories.

What were the first games? Space Invaders, Pac-Man. These were goal-oriented activities that had a vague overlay of story. So now we fast-forward thirty years, and games are primarily story-like experiences organized around the successful achievement of goals. And so the balance has flipped. The storytelling game and the purer, more traditional type of video game are, I think, on a path of divergence right now: whatever is happening in video games is going to split these two kinds of games off from each other, and so storytelling games are, eventually, going to become their own thing.

Increasingly, I think entertainment in general is going to have more interactive element to it. I know that that sounds horrifying, because most entertainment that has tried to incorporate some kind of interactive element has been so miserably terrible. But the generation coming of age right now is taking it for granted that the things they watch and read have some type of input/output aspect to them. How that?s going to manifest itself in a broader cultural sense I don?t know.

Consider the difference between an ordinary movie and, like, ?Synecdoche.? It?s almost not the same thing, like James Bond vs. ?Synecdoche.? You might watch a Bond film in order to escape your thoughts, and ?Synecdoche? in order to enter into them more deeply. Much as I love James Bond, I don?t think of it as literary in any way, but I think of Charlie Kaufman?s work as absolutely literature. What made me so excited about your work was seeing you do this for games.

You might rethink that after playing Gears! Which is a bananas game?in a way I love and respond to, but still bananas. The thing that most excited me about the process of seeing a game through from beginning to end was the magical confluence of a bunch of super-talented, super-dedicated people, from the artists to the programmers to the actors to the concept and environment artists?everyone seeing the same light at the end of the same tunnel and working together to create a world and a vision. For the Gears game, I barely even met most of the people who worked on it, but I?m now intimately familiar with their work, having played the game through so many times.

That was fascinating. My wonderful co-writer, Rob Auten, and I would take these empty-vessel characters?who didn?t have any dialogue assigned to them yet?and run through exceedingly primitive versions of the game world, figuring out, inch by inch, what the ?story? was supposed to be about. It was like writing a script after all the sets and costumes had been designed!

It involves so many disciplines, so many different kinds of people and artists. It was invigorating, and fascinating.

When I saw the video of you and Rob, I thought, Is this maybe the next step in fiction, in certain ways? You have all these multiple ways the story can come out; a new thing that could be made really serious, right? Am I making this up?

No, you?re not, though I must say that Gears isn?t quite that kind of a game. There are various kinds of storytelling avenues a game can take. Some have multiple, various paths but wind up at the same destination; some plunge straight ahead in a linear path, so that the story is pretty much the same for every person who plays it; and some are fearsomely, awesomely variable.

Like Skyrim? (Skyrim being a wildly popular ?open-world? game, in which the player can wander freely rather than having to stick to a predetermined narrative path.)

Indeed. The point is that there?s no such thing, really, as ?video-game storytelling.? Different kinds of games have different kinds of storytelling methods. Writing Gears has more in common with action-movie screenwriting than writing something like Skyrim does. But what?s interesting about writing a game like Gears is that there?s just so much procedural dialogue you wind up having to write. By that I mean dialogue that?s totally dependent on what the player?s doing: shooting, killing, blowing stuff up, reloading, taking cover, all of that.

What do you have to write for someone when you?re blowing something up?

Gears is very over the top, very cartoonish. It has a sense of humor about itself, so you?re allowed to have a little bit of fun. If, say, you knock an enemy down on the ground and the enemy?s crawling around, you can then go and pick him up and use him as a shield while other people are shooting at you. One of my favorite lines that we wrote for that particularly grim contingency was ?Let?s see how popular you are.? Obviously, that stuff?s hugely fun to write. In the end, we wound up writing something like twelve thousand lines of purely procedural dialogue. At a certain point, when you?re trying to think of literally the forty-seventh different way to say, ?I?m reloading,? it gets a little mind-numbing. It?s only when you?re actually playing the game, and hearing this stuff, that you see what variety and a sense of humor does to lighten the experience.

When you are writing prose, you?re very carefully withholding and handing out information, revelations, in a way that you feel is going to be entertaining to the reader. A lot of what you?ve just been saying makes me think you?re sensitive to that with respect to writing a game, as well. But these revelations, in a game, might come about in the course of dozens or hundreds of interactions with this text you?ve written. So how much does that come into play when you are structuring the narrative?

This is the really tricky thing with game writing: you have very limited control over the pace of the player?s experience. A movie or a TV show is designed to be finished in one sitting, so the stories structure themselves around the reasonable expectation that the person watching isn?t going to stop in the middle of it. Games tend to be, what? Seven hours, sometimes even thirty-five hours long? That makes the stories much harder to structure because you can?t control the way the player is going to experience them. A lot of game studios rely on three-act structures, rising tension, character arcs?all these engrained Hollywood story ideas that I?m not convinced have a hell of a lot of applicability to games.

Think about this, though: What other kind of other storytelling experiences does what I describe above remind you of? It reminds me, at least, of how we read books. You read for a while, but then your subway stop comes, and you stop. Or you read before you sleep. Or read in the waiting room at the orthopedist?s. There?s a grab-it-while-you-can story imperative with both books and games. Also, both have to be interesting on a moment-to-moment basis. However, game stories, unlike the kinds of stories you find in books, need to be a lot simpler. Video games generally don?t reward narrative complexity, because most of them are about going somewhere and doing something, and then going to another, similar place and doing a similar thing. In that sense, the story is sort of there to make you forget that what you?re doing is actually incredibly repetitive.

So many games give us the opportunity to play from the perspective of ?the good guy?: on the one hand the explicitly violent ones might create a lot of moral ambiguity?that we?re entertained by the carnage?but on the other hand most games provide opportunities for players to experience a really Manichean narrative assumption of good vs. evil. Where do you fall on the John Gardner spectrum of morality in storytelling?

Gardner has a quote in ?On Becoming A Novelist? that I love, even if I don?t fully agree with it: the purpose of art, he says, is to show people the proper beliefs and impulses. Or something like that. I think I kind of, sort of, still believe that to some degree. You certainly wouldn?t want to write a book extolling the virtues of serial murder, would you, even if it were really well written.

Well, ?Lolita? extols something pretty terrible.

I guess I think the highest purpose of fiction is to show that all people are fundamentally worthy of mercy. Carrying that imperative over into a game like Gears is a harder project, to say the least, because it?s a game about pushing forward and shooting as many living things as possible. Now, these living things are these silly monsters that, you know, aren?t ?real,? so the moral considerations are slightly different. Walking the line between honoring the fictional reality of what the game?s characters are going through, which is horrifying, but also allowing the gamer to have fun while doing horrifying things?yeah, that was a bit of a tonal challenge, and it took us a while to get it right. Tone is such a massively important part of how the story stuff in games gets processed. It?s important to get it right, or else everything falls apart.

If combat has any positive attributes, it?s that, for a lot of people, it forms the most intense emotional relationships they will ever have with human beings for the rest of their lives. So I think a shooter, which is what Gears is, can awaken some of those borderline?I don?t want to say positive attributes of combat, but it does touch on some of the exhilaration of combat. I?m not the first person to suggest that, within the horror of combat, there is something beautiful and exhilarating. The reason shooters are so popular, I think, is that we all want to touch that fire. We want to put our hands in just far enough to feel the heat without actually burning ourselves. In that sense, I?m not entirely sure how different playing video games is from playing Cops and Robbers.

Maria Bustillos is a writer living in Los Angeles and a frequent contributor to Page-Turner.

Credit: Microsoft Corporation.

Source: http://www.newyorker.com/online/blogs/books/2013/03/gears-of-war-writer-tom-bissell-on-video-games-and-storytelling.html

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Slabs of ancient tectonic plate still lodged under California

Mar. 18, 2013 ? The Isabella anomaly -- indications of a large mass of cool, dehydrated material about 100 kilometers beneath central California -- is in fact a surviving slab of the Farallon oceanic plate. Most of the Farallon plate was driven deep into the Earth's mantle as the Pacific and North American plates began converging about 100 million years ago, eventually coming together to form the San Andreas fault.

Large chunks of an ancient tectonic plate that slid under North America millions of years ago are still present under parts of central California and Mexico, according to new research led by Brown University geophysicists.

Around 100 million years ago, the Farallon oceanic plate lay between the converging Pacific and North American plates, which eventually came together to form the San Andreas fault. As those plates converged, much of the Farallon was subducted underneath North America and eventually sank deep into the mantle. Off the west coast of North America, the Farallon plate fragmented, leaving a few small remnants at the surface that stopped subducting and became part of the Pacific plate.

But this new research suggests that large slabs from Farallon remain attached to these unsubducted fragments. The researchers used seismic tomography and other data to show that part of the Baja region and part of central California near the Sierra Nevada mountains sit atop "fossil" slabs of the Farallon plate.

"Many had assumed that these pieces would have broken off quite close to the surface," said Brown geophysicist Donald Forsyth, who led the research with Yun Wang, a former Brown graduate student now at the University of Alaska. "We're suggesting that they actually broke off fairly deep, leaving these large slabs behind."

The findings are published in the Proceedings of the National Academy of Sciences.

Geologists had known for years about a "high velocity anomaly" in seismic tomography data near the Sierra Nevada mountains in California. Seismic tomography measures the velocity of seismic waves deep underground. The speed of the waves provides information about the composition and temperature of the subsurface. Generally, slower waves mean softer and hotter material; faster waves mean stiffer and cooler material.

The anomaly in California, known as the Isabella anomaly, indicated that a large mass of relatively cool and dehydrated material is present at a depth of 100 to 200 kilometers below the surface. Just what that mass was wasn't known, but there were a few theories. It was often explained by a process called delamination. The crust beneath the eastern part of the mountains is thin and the mantle hot, indicating that part of the lithospheric plate under the mountains had delaminated -- broken off. The anomaly, scientists thought, might be the signature of that sunken hunk of lithosphere, which would be cooler and dryer than the surrounding mantle.

But a few years ago, scientists detected a new anomaly under the Mexico's Baja Peninsula, due east of one of the known coastal remains of the Farallon plate. Because of its proximity to the Farallon fragment, Forsyth and Wang thought it was very likely that the anomaly represented an underground extension of the fragment.

A closer look at the region showed that there are high-magnesium andesite deposits on the surface near the eastern edge of the anomaly. These kinds of deposits are volcanic rocks usually associated with the melting of oceanic crust material. Their presence suggests that the eastern edge of the anomaly represents the spots where Farallon finally gave way and broke off, sending andesites to the surface as the crust at the end of the subducted plate melted.

That led Forsyth and his colleagues to suspect that perhaps the Isabella anomaly in California might also represent a slab still connected to an unsubducted fragment of the Farallon plate. So they re-examined the tomography data along the entire West Coast. They compared the Baja and Isabella anomalies to anomalies associated with known Farallon slabs underneath Washington and Oregon.

The study found that all of the anomalies are strongest at the same depth -- right around 100 kilometers. And all of them line up nearly due east of known fragments from Farallon.

"The geometry was the kicker," Forsyth said. "The way they line up just makes sense."

The findings could force scientists to re-examine the tectonic history of western North America, Forsyth said. In particular, it forces a rethinking of the delamination of the Sierra Nevada, which had been used to explain the Isabella anomaly.

"However the Sierra Nevada was delaminated," Forsyth said, "it's probably not in the way that many people had been thinking."

His research colleague asnd co-author Brian Savage of the University of Rhode Island agrees. "This work has radically changed our understanding of the makeup of the west coast of North America," Savage said. "It will cause a thorough rethinking of the geological history of North America and undoubtedly many other continental margins.""

The work was supported by the National Science Foundation. Other authors on the paper were Brown graduate student Christina Rau, Brown undergraduate Nina Carriero, Brandon Schmandt from the University of Oregon, and James Gaherty from Columbia University.

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The above story is reprinted from materials provided by Brown University.

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Journal Reference:

  1. Yun Wang, Donald W. Forsyth, Christina J. Rau, Nina Carriero, Brandon Schmandt, James B. Gaherty, and Brian Savage. Fossil slabs attached to unsubducted fragments of the Farallon plate. PNAS, March 18, 2013 DOI: 10.1073/pnas.1214880110

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Disclaimer: Views expressed in this article do not necessarily reflect those of ScienceDaily or its staff.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/top_news/top_environment/~3/-j8cLJeKtv4/130318180438.htm

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online marketing kenya | JAMODESIGNS

Most companies/businesses in Kenya are now scratching their heads, and wondering how can we gain visibility online? How do we improve our sales? How do we beat our competitors?
The answer is Online Marketing that is achievable through digitalization and social media. These two have a lot of potential which companies and their employees can tap to market their products and services, interact with customers and popularize them and beat their competitors. They have bridged the gap between the entrepreneurs and the consumers.
Surprisingly, Kenya alone, which is Africa?s second highest tweeting nation has, 57 percent tweets done from mobile phones. There are 28 million mobile subscribers and 17.4 million Kenyans are Internet users. Some 1.6 million Kenyans are Face book and Twitter users.
What majority don?t know is that online marketing doesn?t drive sales directly, but it significantly impacts sales indirectly. One would tend to ask HOW?
It Increases Awareness: The first step in online marketing is to get your prospect?s attention.
Selling is difficult for most companies online because, no one?s ever heard of you hence no one?s going to buy without recognizing your brand. By gaining visibility online, you create an identity in your industry.

Establish Trust to Accelerate First-Time Purchases: Email marketing is consistently one of the best performing marketing channels from a research carried out in September 2012, but it?s not because companies are exceptionally good at it, I it?s because following up with leads consistently over weeks, months and years builds trust and recognition. Think of fans and followers as leads, and nurture their trust over time to accelerate first-time purchases.

Increase Purchasing Frequency: Marketing 101 says it?s cheaper and easier to keep an existing customer, than to acquire a new one, digitalization is an easy and effective way to increase your profitability by increasing the lifetime value of a customer. People will buy more products and services, or simply buy more often once they search what they want and get it instantly.

Some of the most effective strategies to increase your visibility include: social networks such as face book, twitter, pintrest, online video services such as You-tube, online directory listing (which is part of? our Search Engine Optimization), and Quality Content writing. The Keywords used in your website, URLs, Social networks e.t.c should be taken into?? consideration if you aim to appear first on search engines. I.e. Google, yahoo, Bing?? etc.

Make sure your social media/digitalization strategies? gain attention, inspire trust, and then increase profitability. It takes a little longer to get started, but it can pay off significantly in the long run.
NB. With the right strategies on board, just check on the table below to find out how many people in Africa?? would get to find out about you through the internet.

ISN?T THIS AMAZING???

Source: http://jamodesigns.com/online-marketing-in-kenya-becomes-a-necessary-marketing-tool

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